the ethics of interactive theatre With great power comes great responsibility: the ethics of interactive theatre How should we care for audiences, what are theatre companies responsible for, and what do we discover when we start asking questions about the ethics of interactive theatre?
Role of the audience The future of immersive theatre: 2022 and beyond Commercialisation, neoliberalism and immersive technologies, what will immersive theatre look like in 20 years?
Role of the audience What is immersion? Beyond the buzzword… Here we draw on perspectives from games and psychology to ask ‘what is immersion, and how do we achieve it?’
Role of the audience The power to choose: adventures with interactive audiences In traditional theatre, the audience’s main job is to watch. But when you’re making experiences for interactive audiences, there’s a whole lot more to consider.
interactive theatre and technology Hello, you’ve reached tech support - or 10 things we learnt about digital theatre and access online Moving digital theatre piece The Evidence Chamber online entailed a lot of thinking about access online and how to work with online audiences.
interactive theatre and technology It's a kind of magic: multimedia theatre and digital performance The how and why of multimedia theatre - and a few tips on what we’ve learned while making digital performance (face-to-face and online).
immersive theatre The Ultimate Guide to Immersive Theatre: nearly everything you need to know This ultimate guide covers the important aspects of immersive theatre for audience members and aspiring theatre-makers. Get curious in a deep dive with Fast Familiar.
collaborator interview Collaborator interview: Clemence Debaig In the first of our collaborator profiles/ interviews, Joe and I caught up with artist Clemence Debaig, who we worked with on The Curse of the Burial Dagger.
The Networked Condition Kyle McDonald interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Kyle McDonald.
Scapegoat Return of the Cybergoat The Cybergoat is back. And this time it's wearing a badge saying 'pingdemic'.
audience What language please What happens if you apply start-up logic to being an arts organisation? Turns out that looking at what you do through the lens of another sector shows up the baggage you're carrying.
comedy Taking comedy seriously I have a feeling that when you’re making comedy, it's harder to get people to take you seriously. Via Aristotle and Buster Keaton, here's my theory why...
process Travelling without moving Thinking about inward-looking islands, and what the last year has taught us about actively making space for international encounters.
The Networked Condition Invisible Flock interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Invisible Flock.
Carbon efficient How we made our website use 50% less energy An outline of the technical steps we took on our site – in case anyone else is thinking about tweaking theirs in the name of energy efficiency.
process Making shows, taking care Devising online has made us all think more about how we care for the folk we're working with... here's some stuff we've learned.
audience 6 things I learned from digital work and 6 things I learned from remote work Reflections on transitioning from a theatre director in a theatre to a digital experience maker in my kitchen.
audience Convenience culture and exclusive events At a time when all kinds of performance are available at the click of a trackpad, it isn't 'liveness' that we should be talking about. It's event-y-ness.
digital entertainment Queerness, video games, and escaping reality Co-writing Fast Familiar's latest show got me digging into the stories of LGBTQIA+ gaming – as well as my own.
audience centric Putting the play into theatre What do we really mean when we talk about playable theatre, immersive theatre, interactive theatre and the like? And what do we hope to get from works in these categories?
audience What kind of art do we want right now? Sometimes we make art to prod the belly of corporate greed; sometimes we make art to frolic with elves at the North Pole. Both these things are fine – and necessary.
critics 13 things I’ve loved and loathed in online escape rooms This year we've ended up spending countless hours locked into online puzzle games – and made our own. But what's so good about them? And what's... not?
A History of Philosophy Without Any Gaps Is Aristotle proud of me? How do you live a good life? What does flourishing mean? Is it dirty if work is part of it? Maybe the ancient Greeks know...
audience Hello, you’ve reached tech support Reflections on using bespoke homemade technology for a live online show.
Algorithms A new villain: the Cybergoat 🐐 The past weeks have highlighted the disparity between the accountability of digital systems and that of their creators. Now is the time to educate each other and demand transparency, before algorithms become the ultimate scapegoat.