The Networked Condition Memo Akten interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Memo Akten.
Making interactive theatre The ‘D’ Word - what is dramaturgy? What does this term even mean, and -if that weren’t complicated enough, what is audience-centric dramaturgy?
Making interactive theatre Theatre without actors: alternative audience interfaces in interactive theatre How to communicate with audiences in different ways - here are some practical exercises to start thinking about alternative sensory channels.
Making interactive theatre Do’s and Don’ts of making audience-centric theatre Here’s some pointers on how to devise theatre and look after the audience while you’re putting them at the centre of what you’re creating.
Making interactive theatre Creating theatre: 10 principles of devising For anyone who’s devising theatre, here’s some principles to make your life easier and your work better.
Making interactive theatre How to make immersive theatre: the 7 big questions to ask yourself Distilled from years of thinking about different types of theatre and how to make them, here are the seven questions that underpin our process.
the ethics of interactive theatre Risk in theatre: self-discovery, not a form to fill in when people go up ladders If you’re asking audiences to take risks in your artworks, building care into your interactive experiences as a creative consideration makes the work better.
the ethics of interactive theatre What is the responsibility of the artist? Audience-centric theatre outside its comfort zone A ‘literature review’ of audience-centric work that sits outside the comfort zone, including artworks by Davis Freeman and Jamal Harewood that are some of the most powerful experiences I’ve had in theatres.
the ethics of interactive theatre Preparing for the worst: the Chaos list (what to do when theatre goes wrong) The Chaos List is a way of preparing for theatre going wrong - and having a plan for when it does. Like every scout knows, the key is to Be Prepared.
the ethics of interactive theatre With great power comes great responsibility: the ethics of interactive theatre How should we care for audiences, what are theatre companies responsible for, and what do we discover when we start asking questions about the ethics of interactive theatre?
Role of the audience The future of immersive theatre: 2022 and beyond Commercialisation, neoliberalism and immersive technologies, what will immersive theatre look like in 20 years?
Role of the audience What is immersion? Beyond the buzzword… Here we draw on perspectives from games and psychology to ask ‘what is immersion, and how do we achieve it?’
Role of the audience The power to choose: adventures with interactive audiences In traditional theatre, the audience’s main job is to watch. But when you’re making experiences for interactive audiences, there’s a whole lot more to consider.
interactive theatre and technology Hello, you’ve reached tech support - or 10 things we learnt about digital theatre and access online Moving digital theatre piece The Evidence Chamber online entailed a lot of thinking about access online and how to work with online audiences.
interactive theatre and technology It's a kind of magic: multimedia theatre and digital performance The how and why of multimedia theatre - and a few tips on what we’ve learned while making digital performance (face-to-face and online).
immersive theatre The Ultimate Guide to Immersive Theatre: nearly everything you need to know This ultimate guide covers the important aspects of immersive theatre for audience members and aspiring theatre-makers. Get curious in a deep dive with Fast Familiar.
collaborator interview Collaborator interview: Clemence Debaig In the first of our collaborator profiles/ interviews, Joe and I caught up with artist Clemence Debaig, who we worked with on The Curse of the Burial Dagger.
The Networked Condition Kyle McDonald interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Kyle McDonald.
Scapegoat Return of the Cybergoat The Cybergoat is back. And this time it's wearing a badge saying 'pingdemic'.
audience What language please What happens if you apply start-up logic to being an arts organisation? Turns out that looking at what you do through the lens of another sector shows up the baggage you're carrying.
comedy Taking comedy seriously I have a feeling that when you’re making comedy, it's harder to get people to take you seriously. Via Aristotle and Buster Keaton, here's my theory why...
process Travelling without moving Thinking about inward-looking islands, and what the last year has taught us about actively making space for international encounters.
The Networked Condition Invisible Flock interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Invisible Flock.
Carbon efficient How we made our website use 50% less energy An outline of the technical steps we took on our site – in case anyone else is thinking about tweaking theirs in the name of energy efficiency.
process Making shows, taking care Devising online has made us all think more about how we care for the folk we're working with... here's some stuff we've learned.