process Looking for ‘Looking for Love’ It’s time we all stopped pretending we make perfect work that turns out just as we planned. This is an honest documentation of a process which taught us a lot.
evaluation Measuring up: storytelling, evaluation and what if we admitted that it isn’t working part 2/2 The money, the assumptions and a plea for something different...
evaluation Measuring up: storytelling, evaluation and what if we admitted that it isn’t working part 1/2 The metrics of measurement, the power of stories and the lines they paint on the ground in hospital car parks.
environmental sustainability The Strategy Room 3/3: 5 things we learned From May 2022 to March 2023, Fast Familiar’s main focus was a climate action public engagement project called The Strategy Room. This blog documents the five big lessons we're taking away from the project.
environmental sustainability The Strategy Room 2/3: delivery From May 2022 to March 2023, Fast Familiar’s main focus was a climate action public engagement project called The Strategy Room. This blog documents its structure and delivery context.
environmental sustainability The Strategy Room 1/3: creating a design brief From May 2022 to March 2023, Fast Familiar’s main focus was a climate action public engagement project called The Strategy Room. This blog documents the principles underlying the experience we created.
environmental sustainability London to Copenhagen: an experiment in slow travel In November 2022, as an experiment in environmental touring, we travelled to Copenhagen and back by train. Here's the benefits and trickier aspects of travelling a LONG way by train.
The Networked Condition Memo Akten interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Memo Akten.
Making interactive theatre The ‘D’ Word - what is dramaturgy? What does this term even mean, and -if that weren’t complicated enough, what is audience-centric dramaturgy?
Making interactive theatre Theatre without actors: alternative audience interfaces in interactive theatre How to communicate with audiences in different ways - here are some practical exercises to start thinking about alternative sensory channels.
Making interactive theatre Do’s and Don’ts of making audience-centric theatre Here’s some pointers on how to devise theatre and look after the audience while you’re putting them at the centre of what you’re creating.
Making interactive theatre Creating theatre: 10 principles of devising For anyone who’s devising theatre, here’s some principles to make your life easier and your work better.
Making interactive theatre How to make immersive theatre: the 7 big questions to ask yourself Distilled from years of thinking about different types of theatre and how to make them, here are the seven questions that underpin our process.
the ethics of interactive theatre Risk in theatre: self-discovery, not a form to fill in when people go up ladders If you’re asking audiences to take risks in your artworks, building care into your interactive experiences as a creative consideration makes the work better.
the ethics of interactive theatre What is the responsibility of the artist? Audience-centric theatre outside its comfort zone A ‘literature review’ of audience-centric work that sits outside the comfort zone, including artworks by Davis Freeman and Jamal Harewood that are some of the most powerful experiences I’ve had in theatres.
the ethics of interactive theatre Preparing for the worst: the Chaos list (what to do when theatre goes wrong) The Chaos List is a way of preparing for theatre going wrong - and having a plan for when it does. Like every scout knows, the key is to Be Prepared.
the ethics of interactive theatre With great power comes great responsibility: the ethics of interactive theatre How should we care for audiences, what are theatre companies responsible for, and what do we discover when we start asking questions about the ethics of interactive theatre?
Role of the audience The future of immersive theatre: 2022 and beyond Commercialisation, neoliberalism and immersive technologies, what will immersive theatre look like in 20 years?
Role of the audience What is immersion? Beyond the buzzword… Here we draw on perspectives from games and psychology to ask ‘what is immersion, and how do we achieve it?’
Role of the audience The power to choose: adventures with interactive audiences In traditional theatre, the audience’s main job is to watch. But when you’re making experiences for interactive audiences, there’s a whole lot more to consider.
interactive theatre and technology Hello, you’ve reached tech support - or 10 things we learnt about digital theatre and access online Moving digital theatre piece The Evidence Chamber online entailed a lot of thinking about access online and how to work with online audiences.
interactive theatre and technology It's a kind of magic: multimedia theatre and digital performance The how and why of multimedia theatre - and a few tips on what we’ve learned while making digital performance (face-to-face and online).
immersive theatre The Ultimate Guide to Immersive Theatre: nearly everything you need to know This ultimate guide covers the important aspects of immersive theatre for audience members and aspiring theatre-makers. Get curious in a deep dive with Fast Familiar.
collaborator interview Collaborator interview: Clemence Debaig In the first of our collaborator profiles/ interviews, Joe and I caught up with artist Clemence Debaig, who we worked with on The Curse of the Burial Dagger.
The Networked Condition Kyle McDonald interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Kyle McDonald.