environmental sustainability London to Copenhagen: an experiment in slow travel In November 2022, as an experiment in environmental touring, we travelled to Copenhagen and back by train. Here's the benefits and trickier aspects of travelling a LONG way by train.
interactive theatre and technology It's a kind of magic: multimedia theatre and digital performance The how and why of multimedia theatre - and a few tips on what we’ve learned while making digital performance (face-to-face and online).
collaborator interview Collaborator interview: Clemence Debaig In the first of our collaborator profiles/ interviews, Joe and I caught up with artist Clemence Debaig, who we worked with on The Curse of the Burial Dagger.
audience What language please What happens if you apply start-up logic to being an arts organisation? Turns out that looking at what you do through the lens of another sector shows up the baggage you're carrying.
process Travelling without moving Thinking about inward-looking islands, and what the last year has taught us about actively making space for international encounters.
The Networked Condition Invisible Flock interview: The Networked Condition 'The Networked Condition: Environmental Impacts of Digital Cultural Production' is a collaborative research project exploring digital arts through an environmental lens. Here we chat to Invisible Flock.
process Making shows, taking care Devising online has made us all think more about how we care for the folk we're working with... here's some stuff we've learned.
audience 6 things I learned from digital work and 6 things I learned from remote work Reflections on transitioning from a theatre director in a theatre to a digital experience maker in my kitchen.
audience Convenience culture and exclusive events At a time when all kinds of performance are available at the click of a trackpad, it isn't 'liveness' that we should be talking about. It's event-y-ness.
digital entertainment Queerness, video games, and escaping reality Co-writing Fast Familiar's latest show got me digging into the stories of LGBTQIA+ gaming – as well as my own.
audience centric Putting the play into theatre What do we really mean when we talk about playable theatre, immersive theatre, interactive theatre and the like? And what do we hope to get from works in these categories?
critics 13 things I’ve loved and loathed in online escape rooms This year we've ended up spending countless hours locked into online puzzle games – and made our own. But what's so good about them? And what's... not?
audience Hello, you’ve reached tech support Reflections on using bespoke homemade technology for a live online show.
process 10 things we learnt about access (in the broadest sense) while making The Evidence Chamber We wanted to share what we learned, in the hopes that it will be of use to other people trying to make for digital space in an equitable/ inclusive way. We got some things right and some things... less right.