collaborator interview Collaborator interview: Clemence Debaig In the first of our collaborator profiles/ interviews, Joe and I caught up with artist Clemence Debaig, who we worked with on The Curse of the Burial Dagger.
process Travelling without moving Thinking about inward-looking islands, and what the last year has taught us about actively making space for international encounters.
process Making shows, taking care Devising online has made us all think more about how we care for the folk we're working with... here's some stuff we've learned.
audience 6 things I learned from digital work and 6 things I learned from remote work Reflections on transitioning from a theatre director in a theatre to a digital experience maker in my kitchen.
audience Convenience culture and exclusive events At a time when all kinds of performance are available at the click of a trackpad, it isn't 'liveness' that we should be talking about. It's event-y-ness.
digital entertainment Queerness, video games, and escaping reality Co-writing Fast Familiar's latest show got me digging into the stories of LGBTQIA+ gaming – as well as my own.
audience centric Putting the play into theatre What do we really mean when we talk about playable theatre, immersive theatre, interactive theatre and the like? And what do we hope to get from works in these categories?
audience What kind of art do we want right now? Sometimes we make art to prod the belly of corporate greed; sometimes we make art to frolic with elves at the North Pole. Both these things are fine – and necessary.
critics 13 things I’ve loved and loathed in online escape rooms This year we've ended up spending countless hours locked into online puzzle games – and made our own. But what's so good about them? And what's... not?
audience Hello, you’ve reached tech support Reflections on using bespoke homemade technology for a live online show.
process 10 things we learnt about access (in the broadest sense) while making The Evidence Chamber We wanted to share what we learned, in the hopes that it will be of use to other people trying to make for digital space in an equitable/ inclusive way. We got some things right and some things... less right.